Execute AGameSession::RegisterServer Without Cooking

I am working on a multiplayer game that uses dedicated servers. For the purposes of the game I have added some logic in AGameSession::RegisterServer() that sends an HTTP request in a web service of mine to register the dedicated server with my own web database.

Debugging this system is frankly quite difficult as to test it all I have to cook and build the server binary each time even for the smallest change.

My question is, is there a way to “simulate” the RegisterServer() process without having to cook everything?