Hi, like as subject i have an event dispatcher inside my gamestate class that should be executed by server on all clients. Basically if a client1 do this all other client should see what client1 do.
How i should set all?
how have you solved this? looking for the same, something like a replicated event dispatcher
I need this too…I am trying to use an event dispatcher to update my ammoUI widget on event begin play on my character and then every time I fire also updates ammo from event dispatcher.
When running listen server (player 1) and client 1 (Player 2) window, only player 1 sees his ammo updated and player 2 only sees the ammo as what I have put into the text boxes inside AmmoUI.
Any help making player 2 and every other player after the listen server (player 1) see his ammo would be greatly appreciated.
thats all just basic replication.theres several training streams about accomplishing similar things.you should also look into multicasts as this will probably what you need to accomplish what your looking to do.
Could you post some of these trainings?