execute a node in multiple instances of the same blueprint

hi there, i have a blueprint with a box static mesh inside of it, which when click executes some actions and then becomes gets hidden. i want to place multiple copies of this blueprint in my level, however whenever i click the box i want all of the boxes in other copies of the blueprint to be hidden as well. right now it only hides the box that i click. would appreciate it if someone could give me a clue how to solve this problem. would event dispatcher be the right way to go? to dispatch an even and then call it in the same blueprint?

@VirtualSurrealism , There are many way to do it , here is a quick one :

hey thanks a lot, that worked like a charm. :slight_smile: