Execute a Movie pipeline from blueprints

So, thanks for your help, its taken a while for me to get around to trying again.

I have created an editor utility actor class blueprint and inserted into the level. I can access the movierender pipeline nodes including allocating new jobs and setting configurations. What I am struggling to understand is how do I need to create separate blueprint classes for the the following:
Move pipeline queue subsystem object reference
Movie pipeline executor base class reference
Movie pipeline queue object reference

Without these classes created in my project this won;t work no?

What else do I need to do other than create the editor utility actor class?

Could you maybe show me your test project?

Thanks your help is much appreciated.

M