Thanks Speido for commenting.
I’ve found the editor blueprint widget called “MovieRenderPipelineExampleEditorWidget” but haven’t had much success in using it. As an editor utility widget I am unable to call this from game blueprints running in the editor I presume.
Could you describe how I can get the “MovieRenderPipelineExampleEditorWidget” working. I’ve run the editor utility widget and docked the window, just don’t seem to have the ability to interact with it. I must be doing something wrong at a basic level. How do I incorporate this and add a sequence to the render pipeline without stopping the game whilst it is playing in the editor?
Thanks
Matt