currently unreal packages the exe file in path WindowsNoEditor\Game\Binaries\Win64 for 73mbs. steam drm on their website requires under 64mb files. how can i reduce that exe file size? i see some big company games with under that 64mb size, have i ticked some packaging settings on or something? thanks
I’m not at the correct machine right now, but I seem to recall there’s no limit on the DRM size if you do it using the SDK.
I can’t find a video about it, but this is the manual page:
ok, i will try that! thanks
ok been playing with the drmtool / build upload. build uploads but drm fails, it will upload but gives error after.
DRM wrap failed with EResult 8 (Invalid Parameter)
im using example line from docs:
builder\steamcmd.exe +login mysteamaccount mysteampassword +drm_wrap 480 “D:\src\steamworkssdk\steamworksexample\release\steamworksexample.exe” “D:\src\steamworkssdk\tools\ContentBuilder\content\windows_content\SteamworksExample.exe” drmtoolp 0 +run_app_build …\scripts\app_build_480.vdf +quit
it also says that “Executables with a TLS callback can only be wrapped in compatibility mode”
ok i figured it out, changed “0” from the example code into “6” compatibility mode, upload and download worked, also build submitted. and the drm works after testing! big thanks ClockworkOcean!
Good stuff
It’s worth tinkering with the parameters a bit, I recall having to use compat mode sometimes, but then it just worked without it later…