Hi,I met a problem when running the program on windows by unreal 4.12 I had successfully packaged the program by ue4, but When I run it ,it crashed ,reporting like this:
Thanks for reply.I picked the crash information from the crash log. Here is the Log,thank you very much
[2016.07.22-07.13.59:381][ 0]LogMoviePlayer: Initializing movie player
[2016.07.22-07.13.59:485][ 0]LogUObjectArray: 31400 objects as part of root set at end of initial load.
[2016.07.22-07.13.59:485][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2016.07.22-07.13.59:485][ 0]LogUObjectAllocator: 4615828 out of 6000000 bytes used by permanent object pool.
[2016.07.22-07.13.59:485][ 0]LogUObjectArray: CloseDisregardForGC: 31400/50000 objects in disregard for GC pool
[2016.07.22-07.13.59:496][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class /Script/AmazingWorld.AWEngine’
[2016.07.22-07.13.59:496][ 0]LogWindows: Windows GetLastError: 操作成功完成。 (0)
[2016.07.22-07.13.59:624][ 0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 2248]
Failed to load UnrealEd Engine class ‘/Script/AmazingWorld.AWEngine’.
Well, I can see the warning " Failed to read file " in the log file for servral times,so I guess it is not the reason of the crash issue,but i cannot find the information for the crash issue,as the log ened up with a single “LogWindows:Error: === Critical error: === Fatal error!”
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, please feel free to respond to this thread. For any new issues, please create a new Answerhub topic.