Exe crashed

Hi,I met a problem when running the program on windows by unreal 4.12 I had successfully packaged the program by ue4, but When I run it ,it crashed ,reporting like this:

MachineId:5B19AB594F719393A1C1A0BFADD0072C
EpicAccountId:5cc1c71797574a21b1e9481e6f2b8606

You do not have any debugging symbols required to display the callstack for this crash.

Hello,

Please cause the crash to occur again, and provide the following information:

  • Logs from your project’s Saved->Logs folder.
  • Please ensure that you hit Send & Close on the crash reporter window.

Thanks for reply.I picked the crash information from the crash log. Here is the Log,thank you very much

[2016.07.22-07.13.59:381][ 0]LogMoviePlayer: Initializing movie player
[2016.07.22-07.13.59:485][ 0]LogUObjectArray: 31400 objects as part of root set at end of initial load.
[2016.07.22-07.13.59:485][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2016.07.22-07.13.59:485][ 0]LogUObjectAllocator: 4615828 out of 6000000 bytes used by permanent object pool.
[2016.07.22-07.13.59:485][ 0]LogUObjectArray: CloseDisregardForGC: 31400/50000 objects in disregard for GC pool
[2016.07.22-07.13.59:496][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class /Script/AmazingWorld.AWEngine’
[2016.07.22-07.13.59:496][ 0]LogWindows: Windows GetLastError: 操作成功完成。 (0)
[2016.07.22-07.13.59:624][ 0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 2248]
Failed to load UnrealEd Engine class ‘/Script/AmazingWorld.AWEngine’.

[2016.07.22-07.13.59:667][ 0]LogExit: Executing StaticShutdownAfterError
[2016.07.22-07.13.59:668][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.07.22-07.13.59:668][ 0]Log file closed, 07/22/16 15:13:59

Looks like I failed to load the engine class AWEngine .

I have solved the problem above,cause I put a wrong name in “ini”, but Now I have met a new one

[2016.07.22-07.57.03:477][ 1]LogUObjectGlobals:Warning: LoadPackage can’t find package .
[2016.07.22-07.57.03:563][ 1]LogStreaming:Warning: Failed to read file ‘…/…/…/AmazingWorld/Saved//SaveGames/Player1.sav’ error.
[2016.07.22-07.57.03:884][ 1]LogWindows:Error: === Critical error: ===
Fatal error!

[2016.07.22-07.57.03:936][ 1]LogExit: Executing StaticShutdownAfterError
[2016.07.22-07.57.03:937][ 1]LogWindows: FPlatformMisc::RequestExit(1)
[2016.07.22-07.57.03:937][ 1]Log file closed, 07/22/16 15:57:03

What is this?

Well, I can see the warning " Failed to read file " in the log file for servral times,so I guess it is not the reason of the crash issue,but i cannot find the information for the crash issue,as the log ened up with a single “LogWindows:Error: === Critical error: === Fatal error!”

Help…

After investigating the crashes, it appears that they are related to some settings that are contained within your project.

Are you able to reproduce this issue in a clean project?

It might be worth trying to migrate your assets into a clean project and see if the crash is still occurring there.

Also, please provide the full output log so I can take a closer look at the errors you’re seeing.

Thanks!

link text
Thanks very much. I test the function on new project.Here is my crash log

I have tested the offical demo ParticleEffects ,which is perfected runned on windows 64,I was confused,…

I set something wrong or something ?

Have you tried migrating your assets into a clean project and then packaging that project to see if the crash still occurs?

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, please feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

please help me
what am i doing now