Hi,
I am using a detour crowd controller so characters can avoid each other in pathfinding.
That works out fine, but here is the problem:
If a character dies its capsule component is still in the scene (I have to keep it there for persistence reasons - i.e., I can’t just destroy the actor or move it away).
As a result, alive characters try avoiding that “dead” capsule - so if there is a big crowd of dead characters, their capsules basically clog the entire navmesh, and pathfinding freaks out (eventually alive characters can jiggle their way through the capsules - I suppose that’s an effect of the pathfinding’s cost balancing - but in the end that’s more comedic than functional).
Is there a flag (or some other way) to exclude dead characters and their capsules from crowd steering?
best wishes,
rattower