Excluding object from Motion Blurr

Came across this thread years later, and I’ve found a solution that works for me, so figured I’d share it:

(works in unreal ~4.26.x)

  1. Add a PostProcess component as a child component of the StaticMesh component you want to remove blur from
  2. In PostProcess details, set Rendering Features > Motion Blur > Amount to 0.0

Viola! It’s that easy :slight_smile:

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I am trying this, but it is affecting the entire world not just the Mesh.

I have been searching for a solution to this problem for a while now and I’ve just figured it out! In the material of your widget component, set the ‘Translucency Pass’ in the details panel of the material to ‘After Motion Blur’ - this will solve the issue.

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Can confirm, this does remove motion blur from that material. If you can’t change the Translucency Pass option, just set the Blend Mode of the material to Translucent.

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Another option I stumbled across that worked for me was to set the Output Velocity in the material translucency options to enabled. I assume this only works when the Blend Mode is already translucent. I am working with the engine (UE 4.27.2) provided Widget3DPassThrough material instance.

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Couple of years later, thank you!

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