Hello I have been strugling to disable the collision of the wheels of the wheeledVehicle class with speciffic object types, in order to avoid that crazy behavior show in the linked video.
https://streamable.com/yhfttl
I read that the engine does not actually calculate collision for wheels but raycasts in a radius. Does anybody know a way I can disable the collision for a speciffic object type, or trace channel or anything that would let me exclude the trees from being traced. Any help is greatly appreciated! Thank you