I’m making an iconset for use in the editor. It basically helps identifying blueprints that aren’t really obvious, are made of collisions, or are difficult to select.
The system uses a material to create the icons so that the user can choose an icon and the colors and some other little features.
When using this on a material billboard, post processing effects are applied to the material, which I don’t want because it makes the icon blend in with the scene more, and I want them to stand out like a regular billboard.
Is there a way to exclude a material billboard from post processing, preferably within the material and not using post processing settings?