Exclude attached actor when getting overlapping actors

Hello,
To pick up items and add them to my inventory I use this:
image

The problem is, it also is putting the weapon, which I added to my Characters hand (socket) to the inventory. But I want to exclude this weapon.
image

How can I exclude the weapon I added to the WeaponSocket from the Get Overlapping Actors?
Or is there an alternative way handling this?

Simply, the only way you can directly exclude the weapon from “get overlapping actors” is by changing the collision of the weapon itself to ignore the collision with that actor.

Another way is with a variable that holds the weapon and using a branch to check if the overlapped actor is the same (equals ==) as the weapon

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