I want to exclude an actor from getting reset, i.e when GameModeBase->ResetLevel() is called, I don’t want actor’s reset getting called.
My CustomGamemode is subclass of GameModeBase class. In GameModeBase class, I see a ShouldReset(AActor*) function to check if an actor’s reset has to be called. But, I can’t seem to find anything that allows an actors reset from not being called.
Thanks @Emaer , I did not give attention to BlueprintNativeEvent at all I’ll give it a thorough read.
It’s a bit confusing on how override works here as neither ShouldReset() or ShouldReset_Implementation() are virtual functions. I’ll try it out and let you know