Exchanging one Metahuman for another Metahuman

I began creating a level sequence with Metahuman actor but would like to change the character for a different Metahuman without losing the animation and attachment. Can this be done? And if so, how? Thank you for your help.

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Yes, you’ll have to replace (in the blueprint) the mesh (which includes the body parts), materials, as well as the grooms to match the MetaHuman that you seek.

I can’t remember if you can actually swap out characters in Sequencer.

OR

You may be able to set the character actor as SPAWNABLE so it will apply to whatever character you direct the Sequencer to spawn in.

But I’m a little rusty.

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Thanks for your response! I will try these things.
I’m pretty new at all this but am loving learning UE!

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