Excessive motion blur on marble pawn

Hello,
I’ve a simple marble pawn with a camera attached to a spring arm. When I turn around the pawn the motion blur on it is quite excessive and distracting. Is there a way to fix it (not disable the MB on the entire scene). Can it be related to the pawn setup? Can I disable just the MB for the pawn?
Thank you!

I am experiencing this too, with the new 4.26.1.
Motion blur behaviour looks significantly different from all the past engines, looks excessive, localized and distracting. Disabling it or tweaking it iteratively in the post process volume/ camera post process is not helping.