Excessive crashes and Blueprint corruption when using Live Coding. How to fix that? [Jet Brains Rider]

I solved it :white_check_mark::

  • I deleted the Jet Brains Rider plugin folders from the Engine/Plugins/Developers folder and re-generated the project using UE (File → Refresh Rider Project).
  • I added the Jet Brains Rider plugin to the project itself, then refreshed it again.
  • Then I removed the plugin folders from the project and added to the engine source again.

And now, everything works smoothly with Live Coding (UE5). I haven’t tested Hot Reload with UE4 anymore, but now I’m able to quick iterate code changes without those crashes and corruption.

Maybe it was a caching issue with Rider?

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