I am trying to import an alembic file from Blender to Unreal as a skeletal mesh. The model is an animated fractured mesh that has many pieces. Everything seems to be working fine except that I have a material slot for every piece in UE (there are 64 pieces). I can’t seem to be able to delete the slots (they are grayed out) in the skeletal mesh editor. My experience with skeletal mesh editing is very limited so there might be something I’m just missing.
In Blender, all the pieces use the same material and they are parented to an empty object. I can’t join them, because that would ruin the animation.
I have tried different export/import options (such as merge meshes) but haven’t found anything that would do the trick.
What should I do? I am not sure if I’m doing something wrong in UE or Blender (or both?).