EXCEPTION_STACK_OVERFLOW - Implementing an Interface

Hello, I am getting EXCEPTION_STACK_OVERFLOW when trying to implement an interface

After pressing the interface button. It get stuck and then I get this error.

It only happens to this blueprint and with this interface.

What ideas do you have to approach this problem?

Thanks in advance,
Lorenzo

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Does the interface somehow contain a reference to this blueprint?

Wow, thanks for the fast response

And, no, all the interface looks like this and has no reference to the actor that I am trying to implement the interface.

Thanks in advance,
Lorenzo

Hmm… having responded quickly, I quickly have no idea… :grimacing:

I notice it’s crashing in chaos, are you using chaos?

No, I am not using it, but I have a ChaosSolverActor C++ class on my engine files folder

And this in my project config panel

But I am not using it, do I probably have it activated on my project?

Thanks in advance,
Lorenzo

There are various plugins that use chaos activated by default. Maybe try turning them off.

It’s a long shot…

Yes, my friend told me about that. And I deactivated them.

All of these:

But then I got the same output

No more Chaos in the project:

I will try to use it in another map, test map to see if things in my map are giving conflict.

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That was not the solution, in another map, just a fresh new empty map I got the same problem.

By now I will take the option to rebuild my blueprint from a new one, and apply the interfaces at the start so I do not have to implement them later.

That is not a solution to my problem just a workaround.

Anyways, thanks for your time @ClockworkOcean really appreciate it, you do not often find someone trying to help you just a few minutes after you make the post.

If anyone has any suggestions or idea about how to approach this problem feel free to reply the post.

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Sorry I couldn’t be more help…