EXCEPTION_STACK_OVERFLOW crash (.dmp callstack added - Unreal Engine 5.3.2)

Hi,

In the packaged project, the person who joins the multiplayer game gets an EXCEPTION_STACK_OVERFLOW crash occasionally. The same problem does not occur in the editor, I can’t get a crash to debug from within the editor.

Here is the call stack (Unreal Engine 5.3.2):