What is this? Then using Datasmith between Sketchup and Twinmotion. Windows 10.
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000002737d2c0000
PhysX3_x64!physx::shdfnd::internal::HashBase<physx::shdfnd::Pair<physx::Sc::ElementSimKey const ,physx::Sc::ElementSimInteraction * __ptr64>,physx::Sc::ElementSimKey,physx::shdfnd::Hash<physx::Sc::ElementSimKey>,physx::shdfnd::internal::HashMapBase<physx::Sc() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\pxshared\src\foundation\include\pshashinternals.h:395]
PhysX3_x64!physx::shdfnd::internal::HashBase<physx::shdfnd::Pair<physx::Sc::ElementSimKey const ,physx::Sc::ElementSimInteraction * __ptr64>,physx::Sc::ElementSimKey,physx::shdfnd::Hash<physx::Sc::ElementSimKey>,physx::shdfnd::internal::HashMapBase<physx::Sc() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\pxshared\src\foundation\include\pshashinternals.h:116]
PhysX3_x64!physx::Sc::NPhaseCore::registerInteraction() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\simulationcontroller\src\scnphasecore.cpp:505]
PhysX3_x64!physx::Sc::Scene::registerSceneInteractions() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\simulationcontroller\src\scscene.cpp:6154]
PhysX3_x64!physx::Cm::Task::run() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\common\src\cmtask.h:67]
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
kernel32
ntdll