EXCEPTION_ACCESS_VIOLATION writing address 0x000002737d2c0000

What is this? Then using Datasmith between Sketchup and Twinmotion. Windows 10.

Rest of the text:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000002737d2c0000

PhysX3_x64!physx::shdfnd::internal::HashBase<physx::shdfnd::Pair<physx::Sc::ElementSimKey const ,physx::Sc::ElementSimInteraction * __ptr64>,physx::Sc::ElementSimKey,physx::shdfnd::Hash<physx::Sc::ElementSimKey>,physx::shdfnd::internal::HashMapBase<physx::Sc() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\pxshared\src\foundation\include\pshashinternals.h:395]

PhysX3_x64!physx::shdfnd::internal::HashBase<physx::shdfnd::Pair<physx::Sc::ElementSimKey const ,physx::Sc::ElementSimInteraction * __ptr64>,physx::Sc::ElementSimKey,physx::shdfnd::Hash<physx::Sc::ElementSimKey>,physx::shdfnd::internal::HashMapBase<physx::Sc() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\pxshared\src\foundation\include\pshashinternals.h:116]

PhysX3_x64!physx::Sc::NPhaseCore::registerInteraction() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\simulationcontroller\src\scnphasecore.cpp:505]

PhysX3_x64!physx::Sc::Scene::registerSceneInteractions() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\simulationcontroller\src\scscene.cpp:6154]

PhysX3_x64!physx::Cm::Task::run() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\common\src\cmtask.h:67]

Twinmotion_Win64_Shipping

Twinmotion_Win64_Shipping

Twinmotion_Win64_Shipping

Twinmotion_Win64_Shipping

Twinmotion_Win64_Shipping

kernel32

ntdll

Hi ,

If you are still experiencing this crash, please submit a bug report at https://twinmotionhelp.epicgames.com/s/case-community-page and include a copy of your full crash logs (Where to find Twinmotion .log file) so our support team can investigate this.

Best,

Raghib