EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c

LoginId:1aeeedc64ad26c30b4616b859c09d06a
EpicAccountId:01ba04b472c0401fbd7fc606ae57b365

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c

amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
D3D12Core
D3D12Core
D3D12Core
D3D12Core
D3D12Core
D3D12
D3D12Core
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Crashes with the latest AMD driver, reverted back to 25.8.1 which was recommended in the official website for some reason. Still the getting same error. The only work around I found was to disable raytracing from engine.ini file. Only with RT disabled, can I run the project. But the project I’m working on requires raytracing to be enabled. Help!

Hello there @ByPolarr!

This sounds like a conflict from either your recent driver update/downgrade, or the engine itself. There have been other reports related to AMD and DX12 graphic conflicts. So, we would need to rectify the potential driver issue first.

Since you reverted to a previous driver, step one is to ensure a clean install. Use any driver removal utility (like DDU), then install one of the most stable drivers for this scenario. Following the other threads, the safe bet would be 24.5.1.

Then, to rule out engine problems, go to the Epic Launcher, check the drop-down menu from your build, and click on Verify, which will restore any missing components, and repair any corrupt data.