关于幸福工厂EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003c4的问题

各位好!我实在没有办法了才来到这里求助
我在游玩幸福工厂(satisfactory)的时候,只要在游戏内进行建造动作就会强制退出并报错
内容如下:
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003c4

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHologram::ReplaceHologram() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:2098]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPipelineHologram::ReplaceHologram() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp:1363]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::SetActiveRecipe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1396]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildGun::GotoBuildState() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:1116]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::HotKeyRecipe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:4408]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBoomBoxRemoteCallObject::execServer_PlayNow() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBoomBoxPlayer.gen.cpp:454]
FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGHotbarShortcut::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGHotbarShortcut.gen.cpp:279]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::ExecuteShortcut() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:1987]
FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGBuildableLightSource,void __cdecl(UFGPowerInfoComponent *),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
FactoryGameSteam_FactoryGame_Win64_Shipping!FEnhancedInputActionEventDelegateBinding<TDelegate<void __cdecl(FInputActionValue const &),FDefaultDelegateUserPolicy> >::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:300]
FactoryGameSteam_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:592]
FactoryGameSteam_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1133]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:116]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2690]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4966]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::PlayerTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2291]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:478]
FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5126]
FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254]
FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
我已经使用了我能找到的各种方式,比如更改engin.ini文件(这个问题已经持续了一周了,我并不知道其中的原理也忘记了大部分我的操作,还请见谅)或者重新安装虚幻引擎
但最后都会出现一样的报错
有任何可能的解决办法请务必告诉我!我会一一认真尝试并回复的,万分感谢!

光看调用堆栈得出来的结论是服务器上找不到蓝图中表达放置位置那个全息图的对象没找到。

这个问题重新建一个游戏存档还会发生吗?
单机模式下会发生吗?

谢谢您愿意回答这个问题!
我的存档并没有启动服务器,距离上一次为这个存档启动服务器是很久以前的事情了。我重新建了一个存档并放置了所有我可以放置的设备,也并没有导致崩溃。
我也测试了崩溃存档,如果我不进行建造的话,它可以一直运行下去,但当我完成一次建造后一小段时间它就会崩溃。
崩溃存档与新存档的区别在于设备的数量,实际上崩溃存档的崩溃频率是随着我扩建工厂的进度而增加的。我也检查了我的CPU,GPU,内存占用率,在游戏崩溃时这三项都没有达到100%使用率。
您认为这可能是存档本身的问题导致的吗?