Hello,
I try to build a game and I’m running into some issues with UE 5.1.
While cocking packages this happens:
LogCook: Display: Cook Diagnostics: OpenFileHandles=4490, VirtualMemory=3274MiB
LogCook: Display: Exceeded max memory on all configured triggers:
CookSettings.MemoryMinFreePhysical: Available physical memory 943MiB is less than 2048MiB.
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
Then Garbae Collection cicks in followed by the Fatal Error:
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffafcc2051d UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [G:\UnrealEngine-5.1.1-release\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:85]
LogWindows: Error: [Callstack] 0x00007ffafcbc081d UnrealEditor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(UObject *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:739]
LogWindows: Error: [Callstack] 0x00007ffb05cef730 UnrealEditor-CoreUObject.dll!TMulticastDelegate<void __cdecl(UObject *),FDefaultDelegateUserPolicy>::Broadcast() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975]
LogWindows: Error: [Callstack] 0x00007ffb05e0052d UnrealEditor-CoreUObject.dll!ResolveObjectHandle() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:475]
LogWindows: Error: [Callstack] 0x00007ffb06047614 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::ResolvePlaceholderValues() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:85]
LogWindows: Error: [Callstack] 0x00007ffb06046d43 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolvePlaceholderPropertyValues() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:580]
LogWindows: Error: [Callstack] 0x00007ffb06045f47 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolveAllPlaceholderReferences() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:500]
LogWindows: Error: [Callstack] 0x00007ffb060459b2 UnrealEditor-CoreUObject.dll!TLinkerImportPlaceholder<UClass>::ResolveAllPlaceholderReferences() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.inl:63]
LogWindows: Error: [Callstack] 0x00007ffb05d7db3b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1703]
LogWindows: Error: [Callstack] 0x00007ffb05d7c33c UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1511]
LogWindows: Error: [Callstack] 0x00007ffb05d7c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
LogWindows: Error: [Callstack] 0x00007ffb05d7c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
LogWindows: Error: [Callstack] 0x00007ffb05d7c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
LogWindows: Error: [Callstack] 0x00007ffb0602a36b UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
LogWindows: Error: [Callstack] 0x00007ffb05ffa2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
LogWindows: Error: [Callstack] 0x00007ffb0602268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
LogWindows: Error: [Callstack] 0x00007ffb05ff7e1f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4665]
LogWindows: Error: [Callstack] 0x00007ffb05ffa72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
LogWindows: Error: [Callstack] 0x00007ffb060239d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
LogWindows: Error: [Callstack] 0x00007ffb061cc13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogWindows: Error: [Callstack] 0x00007ffb05d7c049 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1469]
LogWindows: Error: [Callstack] 0x00007ffb0602a36b UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
LogWindows: Error: [Callstack] 0x00007ffb05ffa2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
LogWindows: Error: [Callstack] 0x00007ffb05ffb701 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5431]
LogWindows: Error: [Callstack] 0x00007ffb06022848 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5562]
LogWindows: Error: [Callstack] 0x00007ffb06048625 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4012]
LogWindows: Error: [Callstack] 0x00007ffb05febaee UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5782]
LogWindows: Error: [Callstack] 0x00007ffb04e89562 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:241]
LogWindows: Error: [Callstack] 0x00007ffb06116410 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:114]
LogWindows: Error: [Callstack] 0x00007ffb061183a2 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:253]
LogWindows: Error: [Callstack] 0x00007ffb05f037d0 UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1479]
LogWindows: Error: [Callstack] 0x00007ffb05f011bf UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1279]
LogWindows: Error: [Callstack] 0x00007ffb060b9e34 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1633]
LogWindows: Error: [Callstack] 0x00007ffb060b8133 UnrealEditor-CoreUObject.dll!UObject::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1454]
LogWindows: Error: [Callstack] 0x00007ffb060b7aeb UnrealEditor-CoreUObject.dll!UObject::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1338]
LogWindows: Error: [Callstack] 0x00007ffaff2b7608 UnrealEditor-Engine.dll!UActorComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:2388]
LogWindows: Error: [Callstack] 0x00007ffaff3a996b UnrealEditor-Engine.dll!USceneComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:3463]
LogWindows: Error: [Callstack] 0x00007ffaff3423a5 UnrealEditor-Engine.dll!UPrimitiveComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:993]
LogWindows: Error: [Callstack] 0x00007ffafaf25ea6 UnrealEditor-UMG.dll!UWidgetComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\UMG\Private\Components\WidgetComponent.cpp:667]
LogWindows: Error: [Callstack] 0x00007ffb06029ece UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4428]
LogWindows: Error: [Callstack] 0x00007ffb05ffa787 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3790]
LogWindows: Error: [Callstack] 0x00007ffb060239d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
LogWindows: Error: [Callstack] 0x00007ffb061cc13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogWindows: Error: [Callstack] 0x00007ffb05d7c049 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1469]
LogWindows: Error: [Callstack] 0x00007ffb0602a36b UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
LogWindows: Error: [Callstack] 0x00007ffb05ffa2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
LogWindows: Error: [Callstack] 0x00007ffb0602268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
LogWindows: Error: [Callstack] 0x00007ffb05ff7e1f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4665]
LogWindows: Error: [Callstack] 0x00007ffb05ffa72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
LogWindows: Error: [Callstack] 0x00007ffb060239d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
LogWindows: Error: [Callstack] 0x00007ffb061cc13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogWindows: Error: [Callstack] 0x00007ffb05d7c049 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1469]
LogWindows: Error: [Callstack] 0x00007ffb0602a36b UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
LogWindows: Error: [Callstack] 0x00007ffb05ffa2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
LogWindows: Error: [Callstack] 0x00007ffb0602268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
LogWindows: Error: [Callstack] 0x00007ffb05ff8bf3 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4794]
LogWindows: Error: [Callstack] 0x00007ffb05ffa72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
LogWindows: Error: [Callstack] 0x00007ffb060239d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
LogWindows: Error: [Callstack] 0x00007ffb061cc13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogWindows: Error: [Callstack] 0x00007ffb05d7c049 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1469]
LogWindows: Error: [Callstack] 0x00007ffb05d7c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
LogWindows: Error: [Callstack] 0x00007ffb05d7baef UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1781]
LogWindows: Error: [Callstack] 0x00007ffb05d5971f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1863]
LogWindows: Error: [Callstack] 0x00007ffb0602a376 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
LogWindows: Error: [Callstack] 0x00007ffb05ffa2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
LogWindows: Error: [Callstack] 0x00007ffb05ffa72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
LogWindows: Error: [Callstack] 0x00007ffb060239d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
LogWindows: Error: [Callstack] 0x00007ffb061cc13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogWindows: Error: [Callstack] 0x00007ffb05fee61f UnrealEditor-CoreUObject.dll!<lambda_c22f945aec3408aa346c695ad1dd1f3a>::operator()() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
LogWindows: Error: [Callstack] 0x00007ffb0605841c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
LogWindows: Error: [Callstack] 0x00007ffb060568f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
LogWindows: Error: [Callstack] 0x00007ffb06058592 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3461]
LogWindows: Error: [Callstack] 0x00007ffb060568f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
LogWindows: Error: [Callstack] 0x00007ffb05ffb66e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5417]
LogWindows: Error: [Callstack] 0x00007ffb05d7da7e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1652]
LogWindows: Error: [Callstack] 0x00007ffb05d7c096 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1478]
LogWindows: Error: [Callstack] 0x00007ffb0602a36b UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
LogWindows: Error: [Callstack] 0x00007ffb05ffa2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
LogWindows: Error: [Callstack] 0x00007ffb0602268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
LogWindows: Error: [Callstack] 0x00007ffb05ff7e1f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4665]
LogWindows: Error: [Callstack] 0x00007ffb05ffa72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
LogWindows: Error: [Callstack] 0x00007ffb060239d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
LogWindows: Error: [Callstack] 0x00007ffb061cc13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogWindows: Error: [Callstack] 0x00007ffb05fee61f UnrealEditor-CoreUObject.dll!<lambda_c22f945aec3408aa346c695ad1dd1f3a>::operator()() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
LogWindows: Error: [Callstack] 0x00007ffb0605841c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
LogWindows: Error: [Callstack] 0x00007ffb060568f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
LogWindows: Error: [Callstack] 0x00007ffb06058592 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Co
LogWindows: Error: end: stack for UAT
My system should be more then strog enough to package and cook the game assets. Any idea what is happening here?
Thanks and kind regards,
Daniel