Since November every single one of my Unreal games has been crashing. They all have EXCEPTION_ACCESS_VIOLATION (the numbers are different everytime), Win64_Shipping errors, and kernel32 ntdll errors. The VCRUNTIME140 is new. I’ve tried just about everything from multiple different forums and still can’t find a fix. My system is
- B650I AORUS Ultra
- Processor AMD Ryzen 5 7600X 6-Core Processor, 4701 Mhz, 6 Core
- 32 GB RAM
- GPU AMD Radeon RX 6700 XT
Graphics Drivers are AMD Adrenaline
This game in particular, Hydroneer, seems to be using UE4
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000204
VCRUNTIME140
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
Mining_Win64_Shipping
kernel32
ntdll
I can’t attach my minidump file at this time.