kirkkilo
(kirkkilo)
February 9, 2023, 8:06am
1
Hello Guys . Hope you doing well. Recently I’m having crashes every 10 mins or so while I’m playing games etc … I’m trying to find a solution but it doesn’t work. Does anyone have a solution for this ? Sometimes I’m getting different EXCEPTION ACCESS VIOLATIONS like 0xffffff etc…
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
Sifu_Win64_Shipping!FGPUSpriteDynamicEmitterData::UpdateRenderThreadResourcesEmitter() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Particles\ParticleGpuSimulation.cpp:2829]
Sifu_Win64_Shipping!FParticleSystemSceneProxy::CreateRenderThreadResourcesForEmitterData() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Particles\ParticleSystemRender.cpp:6979]
Sifu_Win64_Shipping!<lambda_62fcb277bbd315edb48ba183c5cd4d56>::operator()() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Particles\ParticleSystemRender.cpp:7021]
Sifu_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FParticleSystemSceneProxy::UpdateData'::
2’::ParticleUpdateDataCommandName,<lambda_62fcb277bbd315edb48ba183c5cd4d56> > >::ExecuteTask() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
Sifu_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
Sifu_Win64_Shipping!RenderingThreadMain() [D:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
Sifu_Win64_Shipping!FRenderingThread::Run() [D:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
Sifu_Win64_Shipping!FRunnableThreadWin::Run() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
EliasWick
(EliasWick)
February 9, 2023, 10:44am
2
It looks like the crash is related to GPU particle simulation and rendering.
Update your GPU drivers to the latest version.
Make sure your PC meets the recommended system requirements for the game you’re playing.
Disable any overlays or extensions that may be interfering with the game’s performance.
If the problem persists, try reducing the graphics settings in the game to see if it helps.
If you’re still encountering the same issue, you can try verifying the integrity of your game files to make sure they haven’t been corrupted.
For some reason I don’t believe the EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
is caused by the GPU particle simulation…
Have you tried to package a game using one of the Unreal Engine templates?
kirkkilo
(kirkkilo)
February 10, 2023, 8:33pm
3
Hello there,
Yes I did every step you mention but unfortunately still doesn’t work. My rig is nvdia rtx 3070 ti, i9 10850k 3.60ghz , 64 gb ram crossair ram . Furthermore , while I’m working
in premiere pro sometimes crashes with a blue screen saying ( video memory managment internal) . The only thing that I tried is to swap my old nvdia video card 1060 and I didn’t recieve any crashes while i was gaming . Didn’t try it in premiere pro cause I have 4k footage. Tomorrow a friend of mine has the same rtx 3070 ti and i will try with his. We’ll see what happens.
EliasWick
(EliasWick)
February 11, 2023, 11:58am
4
Yeah… your specs are well beyond the recommended.
Could be something to do with your hardware in that case. I rarely see the violation of only zeros. Let me know how it goes, and best of luck!
kirkkilo
(kirkkilo)
February 11, 2023, 2:39pm
5
Hello EliasWick
I tried with my friends Nvdia RTX 3070ti that we have the same one, and it crashed once again . Also I’m getting this error too.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000007f0
Sifu_Win64_Shipping!mdct_unroll_lap() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\Codecs\AkVorbisDecoder\Tremor\SIMD\mdct_SIMD.cpp:1305]
Sifu_Win64_Shipping!vorbis_dsp_pcmout() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\Codecs\AkVorbisDecoder\Tremor\SIMD\dsp.cpp:213]
Sifu_Win64_Shipping!DecodeVorbisInternal() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\Codecs\AkVorbisDecoder\Tremor\FloatingPoint\AkVorbisCodec.cpp:98]
Sifu_Win64_Shipping!DecodeVorbis() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\Codecs\AkVorbisDecoder\Tremor\FloatingPoint\AkVorbisCodec.cpp:131]
Sifu_Win64_Shipping!CAkSrcMediaCodecVorbis::GetBuffer() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\Codecs\AkVorbisDecoder\Common\AkSrcMediaCodecVorbis.cpp:224]
Sifu_Win64_Shipping!CAkSrcMedia::GetBuffer() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkSrcMedia.cpp:170]
Sifu_Win64_Shipping!CAkVPLSrcCbxNode::GetBuffer() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkVPLSrcCbxNode.cpp:590]
Sifu_Win64_Shipping!CAkLEngine::RunVPL() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkLEngine_SoftwarePipeline.cpp:2190]
Sifu_Win64_Shipping!CAkLEngine::SoftwarePerform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkLEngine_SoftwarePipeline.cpp:2288]
Sifu_Win64_Shipping!CAkLEngine::Perform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkLEngine.cpp:849]
Sifu_Win64_Shipping!CAkAudioMgr::Perform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkAudioMgr.cpp:576]
Sifu_Win64_Shipping!CAkAudioThread::EventMgrThreadFunc() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkAudioThread.cpp:74]
kernel32
ntdll
Sifu_Win64_Shipping!CAkLEngine::Perform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkLEngine.cpp:849]
Sifu_Win64_Shipping!CAkAudioMgr::Perform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkAudioMgr.cpp:576]
Sifu_Win64_Shipping!CAkAudioThread::EventMgrThreadFunc() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkAudioThread.cpp:74]
kernel32
ntdll
This looks like it could be related to audio drivers. I saw some things around vorbis audio format. Could the audio drivers be stale?
Maybe worth checking for updated audio and network card drivers (I had a weird experience with bad network card drivers recently causing weird havoc and sending me on wild goose chases, so maybe I’m just paranoid there).
Also might be worth looking at the bios and making sure everything is good there. Memory timings, is bios current, etc.
Good luck!
kirkkilo
(kirkkilo)
February 11, 2023, 5:50pm
7
Hello ,
I think I find the solution. I turned vsync on and i bordeless windows instead of fullscreen. ain’t have a clue why it does that ? is there any solution for it ? No crashes and everything goes smooth. Haven’t tried yet with premiere pro but we will see.
kirkkilo
(kirkkilo)
February 12, 2023, 2:03pm
8
Well it might be a fix for my games but if I open unreal engine and work on it crashes with this error again.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll