Hello Friend
the texture is cool, but explain a little about whats going on
that last one looks really “Crazy Bumpy” and the Normal doesn’t match up with the diffuse?
Here, you can see the diffuse/base color is tiled while the normal isn’t. The normal seems to have been made from the applied diffuse. The biggest clue is the numbering: 569348, 230915, etc.
Not a lot of friends , professional
[font=book antiqua]new texture
[attach=config]3741[/attach]
[attach=config]3742[/attach]
I like that one a lot! If you wanted to further stretch your abilities, you could try and add a vertex paint to modulate the “wetness” of the material.
okkkkkkkkkkkkkkk
Very nice looking textures!
thank you:cool:
New texture
This one looks like you need to flip the green channel of the normal map.
Lights really help the visibility!
BTW, hitting F9 in the editor takes a screenshot of the active view port without the UI, etc.