the texture is cool, but explain a little about whats going on
[FONT=Comic Sans MS]New Texture
that last one looks really “Crazy Bumpy” and the Normal doesn’t match up with the diffuse?
Here, you can see the diffuse/base color is tiled while the normal isn’t. The normal seems to have been made from the applied diffuse. The biggest clue is the numbering: 569348, 230915, etc.
Not a lot of friends , professional
[font=book antiqua]new texture
I like that one a lot! If you wanted to further stretch your abilities, you could try and add a vertex paint to modulate the “wetness” of the material.
Very nice looking textures!
This one looks like you need to flip the green channel of the normal map.
New Texture And Model
Lights really help the visibility!
BTW, hitting F9 in the editor takes a screenshot of the active view port without the UI, etc.