+++ Example Texture +++

Hello Friend

texture1.jpg

the texture is cool, but explain a little about whats going on

[FONT=Comic Sans MS]New Texture

texture3.jpg

New Texture

48b20e7d91e38e411b093387b3a8dc9e085dc5ef.jpeg

that last one looks really “Crazy Bumpy” and the Normal doesn’t match up with the diffuse?

Here, you can see the diffuse/base color is tiled while the normal isn’t. The normal seems to have been made from the applied diffuse. The biggest clue is the numbering: 569348, 230915, etc.

Not a lot of friends , professional

[font=book antiqua]new texture

[attach=config]3741[/attach]

[attach=config]3742[/attach]

I like that one a lot! If you wanted to further stretch your abilities, you could try and add a vertex paint to modulate the “wetness” of the material. :smiley:

okkkkkkkkkkkkkkk

New Texture

texture13.jpg

Very nice looking textures!

thank you:cool:

New texture

texture17.jpg

texture18.jpg

New Texture

f3b639e7705924670e79397cc232d44bf59c400e.jpeg

This one looks like you need to flip the green channel of the normal map.

Decal Material
texture22.th.jpg

New Texture And Model

Update Model+Texture

Lights really help the visibility! :smiley:
BTW, hitting F9 in the editor takes a screenshot of the active view port without the UI, etc.