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+++ Example Texture +++

Hello Friend

texture1.jpg

texture2.jpg

the texture is cool, but explain a little about whats going on

[FONT=Comic Sans MS]New Texture

texture3.jpg

texture4.jpg

New Texture

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that last one looks really “Crazy Bumpy” and the Normal doesn’t match up with the diffuse?

Here, you can see the diffuse/base color is tiled while the normal isn’t. The normal seems to have been made from the applied diffuse. The biggest clue is the numbering: 569348, 230915, etc.

Not a lot of friends , professional

[font=book antiqua]new texture

[attach=config]3741[/attach]

[attach=config]3742[/attach]

I like that one a lot! If you wanted to further stretch your abilities, you could try and add a vertex paint to modulate the “wetness” of the material. :smiley:

okkkkkkkkkkkkkkk

New Texture

texture13.jpg

texture12.jpg

Very nice looking textures!

thank you:cool:

New texture

texture17.jpg

texture18.jpg

New Texture

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texture20.jpg

texture21.jpg

This one looks like you need to flip the green channel of the normal map.

Decal Material
texture22.th.jpg

texture23.jpg

New Texture And Model

32cfa94ad07330515f2a1cfbbb366ae7f4bf9ada.jpeg

f1ce6b6b5d37b54d2cf6e761f6ab89d273ea8770.jpeg

1b197ff5bdd972b9fe9450a84b402c8d04bac5d5.jpeg

4c7285c05e00d733a636653de5d2a20c0e372074.jpeg

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Update Model+Texture

dc75531c0cfb7c0ef7952754e64167f59908a9b8.jpeg

Lights really help the visibility! :smiley:
BTW, hitting F9 in the editor takes a screenshot of the active view port without the UI, etc.