I’m looking for an example JSON file that will help me in using the commandlet to import anims only. I have static mesh and skel mesh processes working but the animation task is throwing errors. When i check the log file, it indicates errors on the FBX import step. Importing the anim manually via editor UI works fine so the source fbx itself seems valid. I’ve been looking a the various json’s included with the Engine/Content/FbxEditorAutomation folder and those don’t seem to highlight anything amiss with the settings we are using.
Any tips or suggestions appreciated.