worked fine with the beta 1, doesn’t work for me with beta 2,
as the log showes
tried generating the script files and re-building but that brought up errors in VS2012 express
Error 1 error : In ShooterPawn: Blueprint accessible functions must have a category specified E:\RocketGames\ExampleGame_Beta\ExampleGame\Source\ExampleGame\Classes\Pawns\ShooterPawn.h 197 1 ExampleGame (ExampleGame\ExampleGame)
Error 2 error : In ShooterAIBase: Blueprint accessible functions must have a category specified E:\RocketGames\ExampleGame_Beta\ExampleGame\Source\ExampleGame\Classes\AI\ShooterAIBase.h 109 1 ExampleGame (ExampleGame\ExampleGame)
Error 3 error : In ShooterAIState: Blueprint accessible functions must have a category specified E:\RocketGames\ExampleGame_Beta\ExampleGame\Source\ExampleGame\Classes\AI\ShooterAIState.h 148 1 ExampleGame (ExampleGame\ExampleGame)
Error 4 error : Failed to generate code for ExampleGame E:\RocketGames\ExampleGame_Beta\ExampleGame\Intermediate\ProjectFiles\EXEC ExampleGame (ExampleGame\ExampleGame)
Error 5 error : UnrealHeaderTool failed for target ‘ExampleGame’ (platform: Win64, module info: ). E:\RocketGames\ExampleGame_Beta\ExampleGame\Intermediate\ProjectFiles\EXEC ExampleGame (ExampleGame\ExampleGame)
Error 6 error MSB3073: The command ““D:\Rocket\Engine\Binaries\DotNET\RocketUnrealBuildTool.exe” ExampleGame Win64 Debug -rocket=“E:\RocketGames\ExampleGame_Beta\ExampleGame\ExampleGame.uproject”” exited with code 1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets 38 5 ExampleGame (ExampleGame\ExampleGame)
the errors all seem to point to this function UFUNCTION(BlueprintCallable)
but then i can’t code so i might be missing something else