@ Lauren - Yes I have and that series is amazing. So that series is exactly what I am talking about, it fully explains that example piece that was put out.
So image that kind of break down for many of the other examples that have been put out.
In my mind what is going on is something like this, a master painter is being kind enough for the art world to inspect his latest masterpieces with a special magnifying glass that helps give the art community greater insight on how he/she creates their work. Although this is an amazing step forward for the community, I feel that only a small percentage of artist will be able to accurately break down the work that has been done, just because they are not at the level of expertise that is needed to fully understand what it is that they are looking at.
The scenario I described above works just fine if the artist is putting this work out for free for everyone to observe in this way, but…as soon as you are paying to look at the work from the artist, I think you immediately get a different expectation for the amount of insight that you can gain from said artist. I think you start to expect to understand their entire thought process through the entire creation, not just access to the final product.
That being said, I think Epic is doing an amazing job being open, transparent and very generous to their community, but until there is a full knowledge base of material on how to use this engine like there was for UE4 I think people will be pushing for better content to help explain to them on how to use this amazing engine.
I would like to echo what gamer3000 said in regards to seeing a full game examples that are shown. A game that has a working character of some sort that interacts with at least one enemy, there should be items/pick ups, an inventory system and a working hud system.
These small examples that we are being given, although amazing, still in many cases need a little bit more to be considered examples of a “game”
Thanks again for the consideration!