Hi, I have a tree asset with wind animation that works correctly when manually placing a Static Mesh Actor in the scene (With Nanite Enabled).
However, when instancing it (via Foliage Tool, PCG, or other instancing methods), the wind effect becomes extremely exaggerated.
I tried manually placing hundreds of trees in the scene and everything was right.
Noticed a critical factor:
With Nanite Enabled: Instanced versions show broken/overly intense wind animation.
With Nanite Disabled: Instanced versions work perfectly.
Why does Nanite conflict with instancing for vertex-animated wind effects? Is there a way to keep Nanite enabled while using instancing without breaking the wind animation? Could there be something wrong in Material setup?