Hi!
I’ve been modelling forniture for my mobile project in blender.
I’m actually importing my kitchen in UE to test its appearance and there are problems with the mesh I know it’s caused by the number of vertices of the mesh.
Yeah. I’ve made some test on simpler objects and found out blender exports also unapplied modifier and it takes the subdivision from the render value.
Shame on me!
As usually, I’ve found out the answer by myself. I’ve made some test on simpler objects and found out blender exports also unapplied modifier and it takes the subdivision from the render value.
Shame on me!