Exacting topography

I do some Archviz in Sketchup, and I make my own site topography manually by measuring on site and estimating heights
by eye.

I can take these measurements and visual estimates and make a quite large, sometimes pretty exacting topographic site map in Sketchup, that only occasionally needs photo comparison tweaking.

So far the UE4 terrain tutorials seem to create arbitrary terrain for games.

Can I use EU4 to create exacting measured site topography?


If you use a custom heightmap to generate the UE terrain, it can be as exact as you want.

See:Creating and Using Custom Heightmaps and Layers | Unreal Engine Documentation

Looks interesting, thanks.