I newbie in this world for a “elegant fix” but I think someone with more knowledge can do something.
the problem its “Simple move” not going to the root component or center character, i realize the character SEEMS stop when the capsule reach the point, seems work like “On Overlap” for detect the goal.
knowing this… i change the width size of the capsule to 0.01 before reach the goal and restore after. lost the collision on the mesh for a seconds but its ok for what i want, the exact location or very near.
0.01 width? that must be near exact! i goto it! i am genius of dirty tricks! lol … but not, something not work like expected, that small capsule neither reach the goal.
Anyway that minimize the teleport/set location “jump” now its more precise, but still need the teleport and the jump still evident.
i have another idea and that must work.
The distance stop->goal its always the same, the location its EXACT always if the character reach the goal from the same direction, for this i think that must be easy fix for devs to “simple move”,
I think i can fix that adding that distance to the expected goal taken in consideration the direction/vector of the character when they going to reach the goal.
not known if i explain well … my english its bad. This must be the solution but i think i not going to try that yet, i have lots of thinks to do and learn.
i perhaps submit that to the Answer Hub before, perhaps there are someone in AH can answerd with a easy way or if there are something i miss.