We have been developing a pack for upload based upon Sea/Coastline Defences, based upon real life Items and methods and created from Photographs.
In many cases, things that we take for granted, but are part of our daily lives.
We have been developing a pack for upload based upon Sea/Coastline Defences, based upon real life Items and methods and created from Photographs.
In many cases, things that we take for granted, but are part of our daily lives.
Oh, apparently not… the meshes are too simple… textures too small in some cases… so refused.
I guess if I had made these 20,000 tris minimum with 4k textures on a very small area, they would be okay.
The same pack is for sale on Unity Asset Store… as the content is FBX and PNG, you can use it in Unreal, just need to make the Materials, which are simple enough.
After many hours, all of our asset packs are now compatible with the new editor 5.3.
We hope you enjoy our efforts.
Have a Wonderful Christmas and a Prosperous New Year.
I will sometimes produce Models (Meshes) that I then Grow other meshes onto them (Nested).
They are supplied separate, so the user has a choice whether or not to use them, and in which mesh, should they use the Root Mesh several times. Some Root meshes have more than one Grown/Nested mesh for them and would be suffixed with a, b, c etc in the Name.
The Grown (Nested) meshes are numbered and identified to the intended Base (Root) model.
It is important to understand the difference between a Root Mesh and a Nested Mesh.
You can Nest several Meshes to a single Root Mesh, by following this basic principal, shown in these screenshots.
We are pleased to say, finally we have uploaded TreesGen02-09 pack. These include realistic Date Clusters, Banana Bunches and Coconut Groups that are independent and optional and can be used on all suitable trees, including the Unique Tree groups supplied in this pack.
We will update the submission progress here.
The Bananas use 5 Different materials/textures, so they can be coloured for the maturity look you are after. It is the same with the Dates, albeit they use one Material. Stems are sperate materials.
All the meshes were constructed using actual photographs of the real fruit for greater accuracy and realism.
Yesterday we received notification that TreesGen02-09 is now live on the Marketplace here.
Our latest Submission Gen04 Forest Kitbash01 has been approved and is available here…
The kit is for filling in the gaps in your scene between the grass texture and the tree tops. More will follow for different location types.
Since the application of Megascans into Unreal for FREE, it has blown a massive hole in many prop and scene creators income. What is next, free blueprints for all, free materials and shaders that cover every aspect? AI will be next, that will be able to script and annotate every aspect of your game, all you need do is check a few boxes, drop a couple of characters into a AI premade scene… choose a font and language for the promos and you are done.
This product Gen04 Forest Kitbash01 is on the up and coming Unreal 70% reduced event, maybe a good time to grab a copy…
Recently all products except Ivy Primitives, have been ‘upgraded’ to suit version 5.4 Editor. Days have been spent trying to get the Ivy Primitives asset converted, but seems it is not to be, until they fix the editor that keeps exhausting my 8gb DDR6 GC and crashing.
All products are now migrated and awaiting the opening of FAB. Will contemplate using the 3D asset viewer.
Maybe if anyone has a preference of a model they would like to be featured in each pack, I will certainly do my best.
All listings on FAB have been sent for approval and some are already live. Enjoy.
i BOUGHT THE ABOVE TreeGen04 pack - but the trees disappear when i get to far away. I’ve set the “enable nanite support and Preserve area” but they still go bye bye - Can you help me? I love the trees - just need to see them - kjefferson@mac.com
Hi,
In my experience, it is because you have Nanite Enabled. It is a Nanite error, because it doesn’t handle transparencies well.
Which version Editor are you using?, some of the earlier 5.0 - 5.2 were the worst. I have set up a test in 5.4 and 5.5 Editors, Nanites are handled better. I would suggest that the LOD function is perhaps better for Masked and Transparent textures/materials.
Is it just the trees that disappear? You might want to check the camera Clipping range.
If you can let me know which pack you bought, I can check those out in both 5.4 and 5.5, to see if I can replicate the problem. I have a lot of Gen02, 03 and 04 trees.
Hi Again,
I did a provisional check in Editor version 5.4, where I selected a tree from the Gen04 packs, and setup Nanites on the model. Zooming right out, to the point where the group of trees became just a blob of colour and very small, none disappeared.
Zooming in however, caused the materials to all flash in a way that sort of resembled an animated texture. Looking deeper into the cause, I found this was cured by unchecking ‘Allow Masked Materials’. Still no difference to the zooming abilities.
.
Nanites were also checked within the mesh model itself. The picture shows the World Settings.
I will try the same experiment in version 5.5 Editor and a few others and report back.
Set a similar Gen04 plant, carried out the same experiment in Version: 5.0.3-20979098+++UE5+Release-5.0, which has limited Nanite support, no difference.
I will try version 5.5 just to see if there is any difference. Might be easier to wait until I know which version you are using.