Everything Ivy + Hanging Plants Volumes

If you are trying to combine meshes into a group in Unreal, firstly drop the ‘Root’ mesh into the scene, followed by the ‘child’ meshes nearby. Follow this short movie to drag and drop the child onto the root, then check the Child mesh is set to 0,0,0 in both position and rotation. (scale remains at 1.0)

Now when you drag/move/scale the Root mesh, the child will match the same automatically. It is worth noting: If the Root mesh is set to say Stationary, then only other meshes that are also set to the same, will be allowed to join. You can change them after combining them, if you wish.

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