I am using a SkyLight inside of an emissive mesh sphere to light my scene. I have two Lightmass Portals in front of my windows, as well as my Lightmass Importance Volume, Post Process Volume, and one Reflection Sphere.
My problem is that everything in my scene has become hyper reflective, and I have no idea what is causing it. The comforter on that bed has a print on it, but you cannot see it. The wall and ceiling are actually off-white, but all you can see is blue reflection of the roughness. Deleting the Reflection Sphere does nothing (and it was needed for the metal bed frame). I can’t find any other options to adjust this.
The screenshot is in “Lit” mode. In “Unlit” you can actually see all of my textures.
Can anyone help? I have the project zipped for download already if you’d like to open it yourself.
Does the problem persist when you place new objects and materials into the scene? You’ve probably already tried, but did restarting your computer cause any changes?
The problem does persist when I place new objects and materials into the scene. I’ve restarted UE4 countless times. I’ll restart my computer and get back to you…
I opend your project.
If you delete your reflection sphere and build light it is fixed.
Instead of the sphere reflection sphere make an box reflection capture. make it bigger that the whole building is in and make your white sphere bigger like 90.
Build lighting again and it should be fixed. I don’t know why you use the white sphere but I don’t like the looks of it but it is just taste hope that this helps.
I just typed a long reply, hit post, and it disappeared into Neverland.
Thank you Stefan for taking the time to look at my project! What version of UE4 are you using? I originally built my project in 4.10.1, but then my instructor had me upgrade to 4.12.3, start a new scene, and re-import everything. He also set up my lighting in this way so that I would have good lighting coming through the windows and filling my room. In 4.10 I did not have this problem, but I was also using bounce cards to light up my room. When I delete the reflection sphere on my side it doesn’t make any difference. I deleted the lightmass portals which got rid of some mess, but the overall problem is still there. Everything is hyper reflective, and my textures are barely visible (if at all). I’m using that white sphere because my instructor told me so. lol I will gladly dispose of it if there is a better way to light up my scene (bounce cards were a no-go).
I’m using 4.12.3 to look at your project.
Everything looks fine to me but you set your wall material Roughness to 0.1 so you tel him to reflect, make it 1 of you do not want it to.
I will send you the project file i changed for you.
Things I did:
Organise the world outliner.
Added an directional light.
Added Box Reflection Capture.
Changed wall material roughness.
Changed Bedframematerial roughness.
MOST IMPORTANT ONE
Press the build button in above your view port otherwise it will not update.
I see that there is light leaking, make sure that there are no gaps between the walls. Make the walls, floor and roof maybe 1 model.
If you have any other questions you can also PM me