Hello,
I’ve started my project after a week, and out of nowhere the entire map seems to be pixelated and brownish. Can someone point me to the right direction where to start debugging this as I am lost for words.
I’ve tried creating new map within project, same issue, so it’s project wide. My view is set to Lit normally, and when I add a basic Cube to scene it looks like this:
Also this happens…
Here are buffed visualizations
When I start the game it looks normal.
One fix seems to be enabling Game View in edit mode
Another “fix” is to make backup of maps and then delete projects /Saved/Config/ folder
But I would still like to know if anyone has any other ideas what caused this.
Edit: Narrowing down, I got to the conclusion that the issue was caused by a setting in EditorPerProjectUserSettings.ini file inside Saved\Config\WindowsEditor directory. The line in question is under [/Script/UnrealEd.LevelEditorViewportSettings], PerInstanceSettings.
However, this line has about hundred settings, and I can’t be bothered checking which exact setting was the issue, even by divide and conquer it’s too long.
I’ll leave this post for anyone who might run into same issue, and if anyone knows exact setting it would be pretty nice as well.