Note: post should be a constructive one. Don’t take my points to serious or against some-already-made steps of project.
Not sure if project needs to be rushed. There are several open question about such project. And the focus should be coordination. A skype group might work well but all these discussions there, are not maintained, stored or read by . Such project needs a dedicated site and a project management software like RedMine, collabtive, projectPier (just to name some free ones). In general, every subscriber can start and work one some tasks like models, code, netcode, maps, etc. but all these would be uncoordinated. Discussion on skype won’t get to , all the ideas won’t get written down so one can work on that new idea, etc.
There should be some coordination and basic guideline how to start for every project member. Most of the game logic for UT is available (see UnrealScript). All game code should be split so all of the programmers can work on some specific parts like movement, weapons, Inventory handling, specific game types, vehicles, character customization, netcode, Anti-Cheat, User interface/menu, advanced features for spectators, ingame voice control, client/server part, demo/replay support, ladder system, ranking, etc. All the designers can create assets but what should these assets look like… a ancient kind of type (like UT99 and some maps of UT3) or some futuristic look? Or just every kind of possible assets? should be planned.
Also the part of the character look is important. Some do want old skinny as it was in UT99. Some prefer the UT2004 fashion models (or UT3 ones). Human like or alien like? A mix of both?
The mapping part is really easy going in my opinion but can take very long. Every mapper can work with the project assets. The concept of a map should be done in as a prototype so every project member can play-test that map. Basically what Epic does with their maps.
What’s the platform?
Definitely PC/Windows, but what about other ones? Linux support when UE4 is ready for? And some idea to get handhelds into the system as well, like Spectator-only for Android/IOS?
What’s the focus?
Singleplayer or Multiplayer? Story mode? Ladder system and tournament style? A simple port of X?
What’s the predecessor?
UT3 or UT2004? Or UT99? What’s game elements should be in there? A Axon vs Necris setting? A tournament-like game like the one from UT2003/2004? Support for creatures (for Invasion, a “Singleplayer”, …)?
What’s the backend for the Multiplayer part?
Dedicated servers are essential but what about the “Profile” part? Steam integration? Sagittarius backend? A complete custom implemented one?
What’s the plan for clan and league support?
Will there be some ranking for clans? Support for an official leaque system? ESL/MLG?
What’s the plan for advanced features
Support for some advanced features like DemoRec, Splitscreen, Modding/Scripting? A Lobby system? Player ranking (like ELO)? Twitch support? HLTV/UTV support?
PS: I’m interested on that project as overall helper with the focus on code.
PPS: I don’t think I will join Skype.