Everyone wants UT4, what if we create our own?

Hey guys I’m the guy who created that quick bsp layout of deck. I’ve continued to work on deck for fun and I figured that I might as well bring it to the Open Tournament project to build more motivation to continue, and to strike nostalgia into the hearts of the fans.

Who am I? I am a die-hard UT fan, and have played in the highest tier of competition in UT3 (the little that it had) in North America, and had dabbled in the competitive scene in ut99 and ut2k4. Mainly, I know game in and out, and I believe that I have enough experience to make the right decisions on what is both good and bad for game play. I also created that little gem (DM-Deck-FPS) in UT3. More or less, I pretty much just removed all of Epic Games unnecessary eye candy and increased frame rate for an upcoming tournament. I had no idea that it would become the standard UT3 deck for years and year. I apologize to you Epic for deleting your precious artwork and making your map hideous.

A few things to note before you see the progress I’ve made:

  1. is not going to be a 1:1 copy of any of the previous deck iterations. It will be very similar, but there are going to be areas that are heavily modified to add new game play scenarios. You may think you want an exact replica of deck, but the chances of you getting bored of it right away are pretty good. The map was made in 1998 and the layout has remained relatively the same. It’s time to update it a bit while keeping the feel of the deck16 we came to love.

  2. The map style will be HOLP or (Hardcore OldSkool Low Poly) The majority of the custom maps played came from those talented ■■■■■■■■ who made (http://holp.beyondunreal.com/) and I believe a map that is inspired by these individuals is the way to go. UT is not a game that is meant for immersion, and no matter how high poly the map is, your going to forget about the visuals when you’re trying to make your friend eat a rocket.

  3. I’m a UT player first, mapper second. I’m decent at BSP layouts, and thats about it. I’m still learning the new lighting techniques in the engine and hopefully I have more to show in the future.

  4. I’m only showing screenshots of parts of the map that are worthy of showing.


The Sniper & hallway


The rocket launcher cubby/hallway


The new ripper hallway that used to be a bend, but I changed into a room that I believe will add refreshing dynamics to deck.