If you guys want to spend 20$, it’s really worth it. Come join the team, play around with the editor.
You can also PM vblanco so you can join the SourceForge project and the Skype group. A coordinator is really needed. Once who has a great overview of everything but isn’t really into other stuff. The project needs to be planned and organized very sonn when we wroking on very advanced features.
Regarding Skype:
It’s actual a bad way to to communicate with each other. Don’t get me wrong, Skype (or any other instant messaging tool) works really good for quick discussions or just a chat with other devs, but there are so many progresses being posted, so much stuff is not only discussed, it’s stated there. If you don’t follow the chat, you miss so much of the development process. IF you follow the chat, you are actually only reading the stuff, trying to reply to messages, reading the message which got posted meanwhile, and your ‘work’ will get remain at its state.
The project management tools in SourceForge work will but these are not used for the cased they exist. The discussion is kept at Skype.
[=Lwlf;12567]
I highly support the initiative! I’m not a coder myself but i’m SURE i can help in other aspects of the game (such as gameplay) being an experienced duel/tdm player, i could also advice some high skilled (that played more or less every ut iteration at high level) players for consulting etc.
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That’s really needed if the project is at a playable state and the basics are done. We’re creating that game from scratch (based on what UE4 ships).
[=M^uL;12751]
I don’t see why they couldn’t be redone. They just can’t be named the same and use any assets from the commercial maps. DM-Merbias and DM-SpaceBoxx would be fine :D.
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Not sure if the names of the maps are trademarked. A list of trademarked or copyrighted content would be cool. I know that names regarding characters and teams are also trademarked because of their story. But i doubt the name “DM-Deck” etc. are trademarked/copyrighted. And i would also say the actual map layout and structure isn’t tademarked or copyrighted. If everything is made from scratch without copying any content, I guess it is allowoed.
[=PlayForGG;12978]
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You only have to subscribe once to get the UE4 editor, the UE4 full source code and every content which is available at the time you are subscribing. The content is is available now, will be available at any time. The editor and everything elese can be used without an active subscription. That means, you can subscribe once, download everything and work on content. The only thing you will not have access to is the online-updated source code from GitHub (which always have preview stuff in) and the online features of the Launcher which is needed to updated the engine (UE4 Editor) itself [still not sure about the access to the marketplace as there are several different statements].
Engine updates do have some nice features and they are worth to spend 20$. But that’s not needed. You only have to pay 20% once.