Hey i m doing an endless runner and i need help.
I think u could help me, but i m just learning this language in unreal and i don t know how to resolve this problem
it crash every time i tryna start the game and close it instatly, cuz it don t add a new floor and when my charater it the
Script call stack:
Function /Game/ThirdPersonBP/Blueprints/BP_Chão.BP_Chão_C:BndEvt__Box_K2Node_ComponentBoundEvent_3_ComponentBeginOver
it says this btw
Where do you calculate nextSpawnPoint Location and where do you call your initial spawnTile (I guess beginPlay?)? Please show a screenshot of that. I guess you follow the endlessRunner tutorial?
Hey,
It’s infinite loop meaning you call same function continously which will result in not doing anything except this one function. This way game can’t run other logic and blueprint breaks flow
If you need help with tracking what’s causing problem show us show function. It’s where inifnite loop occurs.
You can use breakpoints to see what is being executed and than step by step what is executed and why there is loop.
BTW: Don’t use special characters like ã in filenames and in functions, variables. Use pure english it will help to prevent further crashes or weid problems.
sry mate i didn t understand what i could do to fix my problem
Have you forgotten to Set the nextSpawnPoint Variable? Try to disconnect the overlap as a test and Check If you See 10 tiles in Front of you
@Foxnight22
yes i know but the loop is what spawn the floor, what i would do to fix that
Do you know what loop is? If no than you should read somewhere about this.
Can you show spawntile function?
Hover over show and make screenshot and paste here
Again - you Re not setting your variable nextSpawnPoint. This is why the tiles Spawn at the Same Location, then collide, Spawn a new one, and you have your loop
Good post thanks for share information.