Hello. I have a custom component that inherites from UCameraComponent
. Normally it has a camera icon
in my blueprint and I can add and use it in my actor blueprint.
But if I save, close and reopen the project, a lot of red errors appear in the blueprint: “In use pin no longer exists on node xxxxx . Please refresh node or break links to remove pin.”
I can see that’s because my component breaks. It has no longer a camera icon, instead a jigsaw-puzzle icon
, and can no longer live in my actor’s component tree.
If I now recompile the project, it says “xxx.obj was modified or is new” and compiles (But I didn’t modify any C++ code). Then this component revives. Its camera icon comes back and can now be used in blueprint again. But all references in the blueprint are still broken and I have to repair them one by one.
When I finish repairing everything, save, close and reopen the project, the same thing happen again. Please help me.