Hey ![]()
So I have kind of a weird problem. I tried posting it on the unreal engine answer hub yesterday, unfortunately I had no luck getting an answer
I will first be able to play around with unreal again later tonight.
However, I spend quite a while yesterday on this problem and I couldn’t figure it out.
The thing is, I can compile the editor/engine just fine from a new, blank, code project. It opens up the default level and everything and I can play it no problem. However, then I will start to import textures and other assets from the content browser, and make a folder structure and everything. The problem then is when I, say, add a new class to the project and have to re-compile the editor. When I recompile and it opens the editor again, my entire content browser is then cleared as if I just started a new project. Nothing of the assets I imported is there and all the folders are deleted.
Does anyone have any idea why this happens? It has baffled me quite a bit. Also, I hope this is the correct forum to ask this in ![]()
Thank you all very much! I’m very excited to be a part of the unreal community!