Every time I re-compile the editor(when adding new classes etc) resourses are cleared

Hey :slight_smile:

So I have kind of a weird problem. I tried posting it on the unreal engine answer hub yesterday, unfortunately I had no luck getting an answer :frowning: I will first be able to play around with unreal again later tonight.

However, I spend quite a while yesterday on this problem and I couldn’t figure it out.

The thing is, I can compile the editor/engine just fine from a new, blank, code project. It opens up the default level and everything and I can play it no problem. However, then I will start to import textures and other assets from the content browser, and make a folder structure and everything. The problem then is when I, say, add a new class to the project and have to re-compile the editor. When I recompile and it opens the editor again, my entire content browser is then cleared as if I just started a new project. Nothing of the assets I imported is there and all the folders are deleted.

Does anyone have any idea why this happens? It has baffled me quite a bit. Also, I hope this is the correct forum to ask this in :slight_smile:

Thank you all very much! I’m very excited to be a part of the unreal community!

Hi ,

Can you post this to the answerhub at http://answers.unrealengine.com so we can further assist you? Thank you!

Hey , sorry for the slow reply :slight_smile:

Usually I do not like to create cross-posts, but as mentioned in my original post I have actually already made a question for it on the answerhub. The link is this:
https://answers.unrealengine.com/questions/80188/why-is-my-resources-cleared-each-time-i-build-the.html

I’m finally back home and will now attempt to create a new project and see if the same behaviour is to be found.