every time i attach something to an FK rig the object i attached moves to some random place, how can i stop it from moving away?
just fixed it myself, the object you attach has to be a Blueprint lol (put the object into a blueprint)
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If you don’t want to go that route, I usually just substitute another prop for the actor in the sequence,* attach the child actor, then replace the parent back in. That helps circumvent that issue as well.
*i always use the doughnuts prop, so I can remember to delete it afterwards.