Every mesh has different light colors and intensity after baking...Also Swarm Agent not Swarming

I am certain it isn’t fully dynamic… Well okay my words can’t display the full spectrum of my disappointment, but I guess I can obscure with geometry and use less granular modularity and stuff. Seems like VXGI isn’t updated to the lastest Unreal engine and I don’t wish to build my own Unreal branch for it, oh well. Thank you for your time!

Now if only someone could help me with the Swarm Coordinator thing I’ll be on my way!