Hi everyone, I am currently trying to make a tool for my game which requires an array of vectors.
To create this array I have a bunch of X values (e.g. 0, 1, 2), a bunch of Y values (e.g. 0, 1, 2) and a bunch of Z values (e.g. 0, 1, 2).
If I combined all of these values in every possible combination I would end up with a set of 27 unique vectors. If I plotted these vector points on a 3-axis coordinates grid it would show a cube-like array of points, with the furthest point from the origin being (2, 2, 2).
My question is; if I have all of these X, Y & Z values, how can I work out all 27 of the points using UE4 blueprints.
Any help is much appreciated as I am completely lost at this point.