Ok. So I tried everything now and getting really frustrated. So, i want to create a widget, which saves locally on each player. So, i programmed the whole saving stuff in the widget and i call it in the Third person player. But now, if i save and open the game again every player has the same save file. Then i looked deeper and saw that only the host and client have differnt names and controllers. Get local player didn´t work eather. So how am i suppost to make differnt save files for each player, when there is no difference on them. Thanks for any help. And i also dont have differnt ID´s. Tried that in the Game Mode too:
I’ve tried everything and am getting really frustrated. I’m working on creating a widget that saves data locally for each player. I’ve implemented the saving logic in the widget and call it from the Third Person Player. However, when I save and reopen the game, every player ends up loading the same save file.
After digging deeper, I noticed that only the host and client have different names and controllers. Using “Get Local Player” didn’t work either. How can I create separate save files for each player if there’s no reliable way to differentiate between them? I’ve also tried assigning unique IDs in the Game Mode:
Any help would be greatly appreciated!
