Hey So, I had to move one of my big projects around 100 gbs to a different PC, I used an SSD to move files from one pc to another , but when I opened the project on the other pc, every blueprint where i had a reference to character broke, and while the character seemed to compile still i would had to re wire everything, at that moment I assumed maybe the character blueprint got corrupted
By accident I opened the same project that seemed to be broken on the pc I originally copied from and everything worked flawlessly
The pc showed no signs of issues either the ssd they always worked fine
Has anyone experienced something like this? Is this an even an unreal related issue?