Every blueprint broke but only on one computer?

Hey So, I had to move one of my big projects around 100 gbs to a different PC, I used an SSD to move files from one pc to another , but when I opened the project on the other pc, every blueprint where i had a reference to character broke, and while the character seemed to compile still i would had to re wire everything, at that moment I assumed maybe the character blueprint got corrupted

By accident I opened the same project that seemed to be broken on the pc I originally copied from and everything worked flawlessly

The pc showed no signs of issues either the ssd they always worked fine

Has anyone experienced something like this? Is this an even an unreal related issue?

Does your project include C++? If there has been an issue where the C++ code couldn’t be compiled properly, the blueprints that were dependent on it not only become dysfunctional, but also get corrupted (such as not showing up any parent class to choose from) and some related connections can indeed disappear.

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It does but that seemed to work fine, what ended up fixing it , is Deleting Binaries , Intermediate, and Fixing up redirtectors