Evermotion Assets :: Help


I want to create a scene in UE4 with models from Evermotion - Archmodels vol.100 but first I have to export the .MAX files to .FBX but the textures for the models isn’t on them. The only problem I have is the textures/materials not being on the models. I can import the models to UE4 without a problem. If anyone knows how to fix this then please reply. If you want any pictures on error messages then just tell me and I’ll add em’.

hey !
archmodels uses Vray standards materials, you have to convert to 3dsmax standard before exporting. be aware that the archmodels are pretty high polys and not realy game optimized :slight_smile:
i think this max script should do the trick : 3ds Max | Scripts | ScriptSpot