EventTrigger from AnimSequence

Hello everybody!
I want to EventTrigger “moment AnimSequence certain is played at that level.”
Function exist? UE4 or to node corresponding to this?

Hey Panda_jp

You can create an event trigger inside an AnimSequence. If you open your AnimBlueprint and go to Animation tab, double-click AnimSequence you want to use. Right_click Notifies section and select Add Notify > New Notify. Give your Notify a name. You can then reposition Notify by dragging it left and right if you want.

Then in AnimBlueprint Graph, you can create an event based on that Notify. Right-click in graph and type in name of your Notify. Select Add AnimNotify Event with Notify you just set up if you want an Event Trigger, or you can use Anim Notify Function if you prefer.

Does that answer your question?

to Mr.

Thank you for answer.
I know already that way.

However, Notify you would have been integrated into AnimSequenceAsset In that method.
I have sound, but person in charge, AnimSequenceAsset since motion to that person also edit risk of asset retention is doubled. . .

Hi, Panda,

I am sorry, but I do not understand. You are correct, Notify is part of AnimSequenceAsset. Is there a reason that won’t work for you? Can you explain specifically what you are trying to achieve? Thanks!

Hi Panda,

We haven’t heard back from you in a while, so I’m marking this post as resolved for tracking purposes. Please feel free to update post if you still have questions. Thanks!